Destiny 2 Beta Observation: We’re Weak!

I played the Destiny 2 Beta a bit more last night and my observation is that we Guardians are weaker than we were in Destiny. Our guns are weaker, our abilities are less powerful, and our grenades are downright paltry.

I created a Hunter last night and played with both the Arcstrider and Gunslinger abilities. Both are good, and the Hunter was indeed more agile and able to avoid (or get into) trouble than the Warlock and Titan I created the night before. It was when I used the Golden Gun super ability that I realized that we’ve been nerfed. It used to be that Golden Gun would kill any red bar enemy. Well, I shot and hit a Cabal Gladiator (which are admittedly pretty tough) and needed a second shot to finish him off. Then I started playing with grenades. It used to be, if you lobbed a grenade into a mob of red-bar enemies, some would die. Now, they all get hurt some, but fewer or none die outright. Sure, it varies by grenade type, but they sure seem weaker.

I think this is a strategy by Bungie – they’ve said they want to make the game harder, and by weakening us, that’s one way to do it.

I enjoyed playing the Destiny 2 beta, but it doesn’t seem to be holding as much interest as I thought it would. After dinner last night, I created my Hunter, then did the first mission and the strike. When I started, almost my entire PSN friends list was playing Destiny 2 beta. When I was done, I was the only one. Most of the others were still logged into PSN, but were playing other games, including the original Destiny. I will likely play some more Destiny 2 beta Crucible before the beta ends, but the limited content makes it not overly compelling to play for too long.

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