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The Destiny 2 Beta is good, but shows an annoying mechanic

The Destiny 2 Beta performed very well for me last night, with none of the problems I saw on Reddit or Twitter while I was at work impatiently waiting to get home to play. I didn’t get disconnected once, and all the activities provided worked just fine. Since I’m on PS4 and preordered, the beta opened up for me yesterday. I hope the Xbox One players that can start today have a similarly good experience.

The first character I created was a Titan, and I played both Sentinel and Striker in various activities. I also created a Warlock, and played a bit with that. I’ll make another post later about the abilities of the classes. The gameplay was very comfortable, yet new, as the gun configuration is different from Destiny 1, as are the abilities. For the most part, though, it was easy to play and felt right.

The bad news is that Bungie has figured out how to make their engine draw big moving, rotating equipment, and they love using it. In both the mission and the strike, they have huge rotating machines that are meant to be puzzles, but they’re just annoying. In the mission, the rotating cooling rods are insta-death, while the strike has huge rock crushing arms that are just as good at crushing Guardians. While they don’t insta-kill, they do stun and are tricky to avoid. In any case, I still don’t know how to get to the strike’s final boss, because I was busy with the puzzle and got pulled along. So this does not bode well if they’re going to over-use this new, annoying mechanic.

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