Finished Destiny’s Story Missions

I finished the “story missions” in Destiny last night after nearly 18 hours of play. So all the people that claimed the Destiny world is small (myself included in previous posts) are both right and wrong. It turns out that we only get a small region to explore on each of the game worlds (Earth, Moon, Mars, Venus), but those areas are pretty big, detailed, and complex. Also, if you think about it, 18 hours is a lot longer than it takes to finish most games other than RPGs and MMOs these days. It’s way longer than The Last of Us and Tomb Raider, to name a couple.

So now that I’ve finished the story missions and reached the level cap (20), what’s next? Well, now the game takes on a new life. I haven’t even touched the PvP Crucible, nor have I put much effort into maxing out my reputation with any of the various factions. I’ve only played one Strike mission (twice, though). I’m not even high enough level to play the current raid nor some of the harder mission difficulties. The game changes into a lot more grinding, which could be bad if it weren’t for the good game mechanics and nearly perfect feel of the action. There is a lot more to do, much more to explore, and more fun to be had. Places to go, things to see, baddies to kill…

I haven’t even tried out all three character classes (only the Warlock so far). In addition, each class has two different skill trees that are apparently quite different, but I haven’t touched the 2nd Warlock skill tree.

Now that I’ve reached this milestone, however, I will try to obsess over Destiny a little less and get back to LOTRO, STO, Diablo III, and more. But Destiny certainly offers more compelling future fun than Titanfall does, in my opinion, yet the costs the same (at release).


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