We are not the chosen one! Why I like the narrative of #LOTRO and #STO

Ars Technica has a very interesting commentary on The Elder Scrolls Online, an upcoming MMO set in the Elder Scrolls universe, like Oblivion and Skyrim. One of the points I found most interesting was that the game uses the old “you are the chosen one” story line, which is a little odd, given that there are thousands of said chosen ones playing an MMO. (Paraphrasing from the article)

This is one of the reasons I like the Lord of the Rings Online so much. I am not the chosen one in LOTRO. Frodo is the Ringbearer, and Aragorn is the King, and I’m just helping out. Same with Star Trek Online: There are thousands of us Captains, and we’re helping the Federation, or the Klingon Empire, or the Romulan Republic (funny how my spellchecker knows “Klingon” but doesn’t know “Romulan” – must be weak Star Trek fans making the word lists), but we won’t rule them or otherwise change the leadership, for example.

I don’t mind being the chosen one in single player games, so I enjoyed Skyrim, Oblivion, and Morrowind, but in an MMO, it does seem a bit much. We are not the chosen ones, dammit, so make games where cooperation and heroism can work together!